Open main menu

Changes

no edit summary
{{infobox infobox1
|title=The Call by Peadar o Guilin
|sort=Call, The
|pages=320
|publisher=David Fickling
|website=
|date=August 2016
|isbn=1910200972
|amazonukcover=Guilin_Call|aznuk=<amazonuk>1910200980</amazonuk> |videoaznus=1910200980
}}
 
'''Longlisted for the 2018 CILIP Carnegie Medal'''
The Aes Sidhe are back. And in their quest to win back Ireland from humankind, they have placed a magical seal around the entire island. Nobody can get in or out. North? South? Doesn't matter any more. What does matter is ''The Call''. At some point during adolescence, every teenager is transported to the Sidhe realm, that grey, colourless land to which they were banished thousands of years before. If they can evade the vengeful faerie kind for a full day (just three minutes in the human world) then their lives are spared, although they are often sent back with horrific mutilations. Fewer than one in ten children survive.
There are a good many survival game stories about at the moment, but ''The Call'' feels fresh and interesting and powerful. It's beautifully paced, remorseless and is peopled with characters you can believe in. I couldn't put it down. I understand a sequel - ''The Cauldron'' - will follow, and I'll be first in line to read it.
If you want to read another fresh take on the Sidhe, try [[Firebrand (Rebel Angels) by Gillian Philip |Firebrand by Gillian Philip]], this time set in sixteenth -century Scotland. We also have a review of [[The Invasion (The Call, Book 2) by Peadar o Guilin]].
{{toptentext|list=Top Ten Teens Books of 2016}}