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{{infoboxinfobox1
|title=The Royals: Masters of War
|sort=Royals: Masters of War, The
|publisher=DC Comics
|date=December 2014
|amazonuk=<amazonuk>1401250548</amazonuk>
|amazonus=<amazonus>1401250548</amazonus>
|website=
|video=
|summary=A great graphic novel that offers a fun, but inventive, look at a most unusual alternative history.
|cover=1401250548
|aznuk=1401250548
|aznus=1401250548
}}
It's World War Two, but not as we know it. The circumstance is building up to be pretty much what we know – the Allies have ideas to land at Normandy, the Germans have rockets ready to pummel a Blighty only just getting over the Battle of Britain, and the Americans are being pressured by Churchill to enter the war, little knowing what Japan would have in mind to force the issue. But many things are different. For this is a world where the Royal blood disease of Europe is not something ailing, debilitating and embarrassing, but instead the giver of super powers. The names in Buckingham Palace are different, but the opulence remains, and with the history of the current incumbents one where their powers are not exercised, people are being tasked with making sure that remains so. But how can you stop an immovable force when it has enough might and strength to turn the tide of the war single-handed?