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[[Category:Graphic Novels|*]]
[[Category:New Reviews|Graphic Novels]]__NOTOC__ <!-- Remove -->
{{Frontpage
|author=Kia Ahankoob
|title=The Gold Lion and the Tournament of Sentinels
|rating=4
|genre=Graphic Novels
|summary= When Myriad created Duniva he endowed his children with different powers, each with its own strength and weakeness, in the hope they would complement each other and collaborate, creating a dynamic and prosperous society. Each power is contained within a magical ring belonging to one of eight countries led by Myriad's children and their descendants. But it didn't quite work out like that. Rivalries developed. Enmities grew out of them and the eight countries went to war. Having fought themselves into an endless and ruinous stalemate and finding the cost of war too high, a solution is proposed. Each of the eight countries will send their greatest warriors, known as sentinels, to a single combat tournament. The winner will take possession of all the rings and become the supreme ruler of Duniva.
|isbn=B09MMQJFPV
}}
{{Frontpage
|author=Pat Grant
|summary=I don't do religion, but still, there was something that drew me to this comic book. For one, the whole Buddhist faith is still a little unknown to me, and this was certainly going to be educational. Yes, I knew some of the terms it ends up using, but not others, such as bhikshu, and had never really come across the man's life story. Yes, I knew he found enlightenment and taught a very pacifist kind of faith, but where did he come from? What failings did he have on his path, and who were the ones that joined him along the way?
}}
{{Frontpage|isbn=Reynes_Water|title=Water Memory|author=Mathieu Reynes, Valerie Vernay and Jeremy Melloul (translator)|rating=4.5|genre=Graphic Novels|summary=Despite the title, it seems at first the memories here are much more earthy, for Caroline has brought her young daughter to the place she herself left as a toddler. The move has been caused by a break-up, and it's just the two of them in the family unit, making a fresh start (with the help of a kindly old neighbour) in an old house on a promontory of the Brittany coast. Young Marion soon discovers the clifftops are peppered with strange standing stones, with even stranger figures, initials and dates carved on to them. She also soon works out there is a way to get across a causeway at low tide to the local lighthouse, manned as it is by a gruff, surly old man. But while Caroline's beginning anew starts with a nice local job, things are slowly getting more creepy. Large sea creatures are beaching themselves, the stones' imagery is found in even stranger places - and the lighthousekeeper seems to hold darker secrets. What memory could possibly be in this storm-drenched land?}}
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