Difference between revisions of "Spook Country by William Gibson"

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|date=July 2008
 
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|isbn=978-0141016719
 
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''Spook Country'' brings the virtual reality (or something closely resembling that) out of the confines of the cyber and into the realspace. Instead of VR there is a seamless blend of digital images and physical space, anchored using Internet and the GPS grid. It seems like the real life caught up: Gibson stopped writing future fantasies as what is actually happening (or just about to happen, anyway) is more interesting than the s-f visions.
 
''Spook Country'' brings the virtual reality (or something closely resembling that) out of the confines of the cyber and into the realspace. Instead of VR there is a seamless blend of digital images and physical space, anchored using Internet and the GPS grid. It seems like the real life caught up: Gibson stopped writing future fantasies as what is actually happening (or just about to happen, anyway) is more interesting than the s-f visions.
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Thanks to the publishers for sending this volume to the Bookbag.  
 
Thanks to the publishers for sending this volume to the Bookbag.  
  
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Latest revision as of 12:37, 11 March 2018


Spook Country by William Gibson

014101671X.jpg
Buy Spook Country by William Gibson at Amazon.co.uk or Amazon.com

Category: Crime
Rating: 4/5
Reviewer: Magda Healey
Reviewed by Magda Healey
Summary: Spook Country brings the virtual reality (or something closely resembling that) out of the confines of the cyber and into the realspace. A readable follow-up to Pattern Recognition.
Buy? Maybe Borrow? Maybe
Pages: 384 Date: July 2008
Publisher: Penguin Books Ltd
ISBN: 978-0141016719

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Spook Country brings the virtual reality (or something closely resembling that) out of the confines of the cyber and into the realspace. Instead of VR there is a seamless blend of digital images and physical space, anchored using Internet and the GPS grid. It seems like the real life caught up: Gibson stopped writing future fantasies as what is actually happening (or just about to happen, anyway) is more interesting than the s-f visions.

Hollis Henry is researching locative art for an European version of Wired (but nobody has heard of it at all). This is brought to life by a hacker Bobby Chombo, sought by the artists who want their digital images to appear in exact positions to recreate old events or bring fantasy into the reality. Bobby never sleeps in the same GPS grid square twice and apart from suspending flying squids in Tokyo streets has a hand in tracking a mysterious container that has been travelling on the high seas for months.

Tito's family have been trained as spies and forgers in Cuba, and make good use of these skills and protocols, mixed with Yoruba spirituality mixed with Zen-like systema for controlling the body. Tito's been handing iPods to a mysterious American who can speak Russian.

Milgrim is a benzo-addict who has been pulled out of his milieu by a certain Brown (possibly an agent, possibly a criminal) in order to translate text messages sent in Volapuk.

Spook Country takes place in the same universe as Gibson's excellent Pattern Recognition, and the Blue Ant agency with its mover and shaker Hubertus Bigend who moved stealthily behind scenes in that novel figures prominently in the Spook Country as well. Thus, comparisons are almost inevitable. I have to say that I liked the new offering significantly less, although it's still a very enjoyable read, especially for a fan.

All three main characters of the Spook Country start off ignorant: for various reasons they just do their part and either don't want to or don't have the opportunity to inquire about the bigger picture. It's Bigend-spurred Hollis (who, by the virtue of her own celebrity is already part of history) that will, eventually, see this picture, but even her knowledge will remain private - in the realm of the Spook Country - until the right time comes to reveal it.

Hollis Henry is, to an extent, such a celebrity: at the minimum a face that people tend to recognise, and, some people, relate to on a level deeper than one would normally do to a stranger. Despite the narration being balanced between the three points of view, to me Spook Country was very much Hollis's book; perhaps because hers was the first and the last word. Hers was also the story that was most strongly anchored to the traditional Gibsonian lands where the cyber and physical reality meld and intertwine.

I enjoyed Tito's point of view very much, with its alien (and occasionally otherworldly) blend of spy techniques, martial arts philosophy and Yoruban orishas, it was a compelling and convincing vision. I think Spook Country would have been a better novel without Milgrim's narration, though. Yes, it was a well done study of a benzo-addicted mind, but I didn't feel it had any necessary connection to the whole.

The setting is firmly North American (USA and Canada) and the language taken from marketing speech, IT and neuroscience is less striking and almost commonplace. It's still well written, with moments of heart-stopping clarity of vision and this special brand of perception that's at the same place detached and emotional that seems to often characterise Gibson's characters.

What it lacks most, perhaps, in comparison with Pattern Recognition is a feeling of touching on the pulse of here-and-now (or even tomorrow), smelling the spirit of the day which I had very strongly when reading Gibson's last. Nevertheless, as a stylish entertainment with an IT bent and an attempt to comment on the nature of secrecy, celebrity and fame in the modern world, Spook Country works very well.

Thanks to the publishers for sending this volume to the Bookbag.

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Buy Spook Country by William Gibson at Amazon You can read more book reviews or buy Spook Country by William Gibson at Amazon.co.uk Amazon currently charges £2.99 for standard delivery for orders under £20, over which delivery is free.
Buy Spook Country by William Gibson at Amazon You can read more book reviews or buy Spook Country by William Gibson at Amazon.com.

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