[[image:5star.jpg|link=Category:{{{rating}}} Star Reviews]] [[:Category:Fantasy|Fantasy]]
|summary=''But if you open the box – if you free what is within – then you'll open a new chapter in this war''
Sancia Grado is just about to pull off the biggest heist of her fugitive life for more money than she has ever seen before in all her gruelling years on Tevanne's streets. The job: steal a small wooden box from a safe deep inside the Waterwatch-patrolled harbour and deliver it untouched to the client. Fearless and quick, she is the best thief Foundryside has to offer and has never interfered with jobs before. Yet once she has the box in her possession, she can't shake the uneasy apprehensive feeling of what lies within. For Sancia is no ordinary thief, with the magical ability to scrive and understand everything she touches she's about to discover a secret that will sent her fleeing for her life, unearthing myths that are it transpires more truth than fairy-tale. Working against the clock, Sancia will work to save her world and prevent a descent into destruction. [[Foundryside by Robert Jackson Bennett|Full Review]]
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I've read several of Alice Hoffman's novels, although strangely, not the one she's most famous for - ''Practical Magic'', which went on to be made into a film. ''The Rules of Magic'' is the long-awaited prequel to that book, and tells the story of three siblings of the Owens family; Franny, Jet and Vincent. The two sisters, Franny and Jet, go on to become the two aunts in the ''Practical Magic'' story. [[The Rules of Magic by Alice Hoffman|Full Review]]
===[[Otherworld by Jason Segel and Kirsten Miller]]===
[[image:5star.jpg|link=Category:{{{rating}}} Star Reviews]] [[:Category:Fantasy|Fantasy]]
Simon would not have considered himself a hero. In fact, by all accounts, particularly that of his parents, Simon is an epic failure. He's large, he's hairy, he has a ridiculously oversized nose and he's been kicked out of boarding school and kept on a federal watch list. But Simon is sure something is up with his friend Kat. She won't speak to him. So he resorts to buying an incredibly expensive new virtual reality video game for them both - Otherworld. Otherworld engages your senses with graphics so good, you'll swear they are real, and it's here that Simon really wants to talk to Kat. But it isn't real, it's a game… until a turn of events lands Simon in Otherworld in an all together different way. This time, whatever harm his avatar suffers has real consequences. And if it dies? Simon would rather not think about that. If he wants to save Kat, he has to keep pressing on. Simon is the chosen one, this is not a game. [[Otherworld by Jason Segel and Kirsten Miller|Full Review]]